Backrooms The Game
A downloadable backroom
Hello! this is my first game development journey! All screenshots are in-game :)
The Story:
You are part of Async Research and you're exploring the backrooms. You're trying to compile evidence about recent anomalies in the backrooms without disappearing like your colleges a couple months back.
The Plan:
Over these future months, I plan on adding multiplayer support, structures in the backrooms, entities, and level 1. Depending on the state of the project, I will hopefully have a early access version released on steam.
I am also organizing development in a Toodledo here
https://trello.com/b/PG3CLjlC/backrooms-the-game
What I would love:
Constructive Criticism, I want to know what's wrong with my game. I need perspective for that. I appreciate any feedback in my email or comments
Ideas, If you have an idea that greatly improves gameplay and I end up implementing it. You'll earn yourself a spot in the credits. I'm one person and I again would love perspective on this project!
Thank you for visiting this page and checking out my game.
- Louis
Status | In development |
Author | Louis |
Genre | Survival |
Made with | Blender, Adobe Photoshop, Unity, Audacity, Adobe Illustrator, Sublime Text |
Tags | 1988, 3D, Atmospheric, Creepy, First-Person, Horror, Short, Singleplayer, Unity |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse, Touchscreen |
Development log
- Changed render PipelineAug 29, 2022
- All the small thingsAug 20, 2022
- AI is finally here and workingAug 10, 2022
- UI improvmentsJul 22, 2022
- Stubbed my toeJul 05, 2022
- from 52k to 5k verts rendered at a time >:)Jul 04, 2022
- Changing from trello to toodledoJul 04, 2022
- Finally, Big Room!Jun 20, 2022
Comments
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Hi Louis, I am liking the atmosphere of this game so far. Have you considered adding dust motes in the light shafts and perhaps a slight layer of dust in the rooms. I have noticed that this is something I feel slightly uneasy about when entering abandoned rooms.
I love the idea! thank you, I'll add it to my to-do. I also want to do more separated rooms and I plan on making the procedural generation way more "rooms" instead of empty space.