Changed render Pipeline
Backrooms The Game » Devlog
Shadows were expensive in HDRP so I switch to URP to check if it's worth keeping.
I Like it but It did lose that realistic detailing that HDRP has, although, I have only put 30 minutes into switching over.
I'll have to play around with the settings and see how tuned in I can get this to look.
The best way I can describe it is "dirtier"
I'll update all promotional imagery once I tune it in.
Thanks for keeping up on this game :) - Louis
Backrooms The Game
A procedurally generated backrooms game with inspiration from Kane Pixels.
Status | In development |
Author | Louis |
Genre | Survival |
Tags | 1988, 3D, Atmospheric, Creepy, First-Person, Horror, Short, Singleplayer, Unity |
Languages | English |
More posts
- All the small thingsAug 20, 2022
- AI is finally here and workingAug 10, 2022
- UI improvmentsJul 22, 2022
- Stubbed my toeJul 05, 2022
- from 52k to 5k verts rendered at a time >:)Jul 04, 2022
- Changing from trello to toodledoJul 04, 2022
- Finally, Big Room!Jun 20, 2022
- Hello itch.io!May 27, 2022
Comments
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Would it be possible to change from HDPR to URP assets depending upon the platform specification?
I mean, I could absolutely do that. But I do prefer the work flow with URP. I've been able to get hdrp level visuals with this pipeline.