Changed render Pipeline


Shadows were expensive in HDRP so I switch to URP to check if it's worth keeping.

I Like it but It did lose that realistic detailing that HDRP has, although, I have only put 30 minutes into switching  over.

I'll have to play around with the settings and see how tuned in I can get this to look. 

The best way I can describe it is "dirtier"

I'll update all promotional imagery once I tune it in.

Thanks for keeping up on this game :) - Louis

Comments

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Would it be possible to change from HDPR to URP assets depending upon the platform specification? 

I mean, I could absolutely do that. But I do prefer the work flow with URP.  I've been able to get hdrp level visuals with this pipeline.