AI is finally here and working
A* Path Finding!
Thanks to the A* pathfinding project for unity. fast, reliable and accurate. I basically only have to program behaviors now which is super duper cool! I tried to use unity's built in navmesh but that turned out to break due to procedural generation. but A* supports runtime scanning a lot more! I urge anyone that wants nice and simple AI path finding to use this project!
Enemy Behavior
Wandering: As shown above, the enemy wanders to random points around the map.
Investigating: If the enemy sees or hears you, but loses sight of you or stops hearing you. it will travel to the last known position.
Chasing: Upon seeing you, it will run towards you at a elevated speed. it's impossible to walk away and you're barely able to run.
Hearing: If you walk close enough to it. it will hear you. the distance is higher when you run. making it harder to evade.
Changes I plan on making
- More complex investigation.
- Cone of vision, currently it can see all around it making it impossible to be near.
- Hearing you breathe possibly. right now there's labored breathing and normal breathing. maybe I'll make it hear your labored breathing.
- Stamina? maybe it will have quite a bit more than you but enough to make constant evasion more possible.
- What happens when you're caught. Right now, I'm still working on story and who you are playing as. I'm definitely not doing the "you fell into the backrooms" kinda thing. I want more of an investigative role for the player. The story is gonna be heavily inspired by Kane Pixels and more of a company researching storage.
Thank you for keeping up on this game's progress.
I really appreciate it (*^ワ^*)
Backrooms The Game
A procedurally generated backrooms game with inspiration from Kane Pixels.
Status | In development |
Author | Louis |
Genre | Survival |
Tags | 1988, 3D, Atmospheric, Creepy, First-Person, Horror, Short, Singleplayer, Unity |
Languages | English |
More posts
- Changed render PipelineAug 29, 2022
- All the small thingsAug 20, 2022
- UI improvmentsJul 22, 2022
- Stubbed my toeJul 05, 2022
- from 52k to 5k verts rendered at a time >:)Jul 04, 2022
- Changing from trello to toodledoJul 04, 2022
- Finally, Big Room!Jun 20, 2022
- Hello itch.io!May 27, 2022
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